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                  <a href="#gio-GThreadedSocketService.description" class="shortcut">Description</a>
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<h2><span class="refentrytitle"><a name="gio-GThreadedSocketService.top_of_page"></a>GThreadedSocketService</span></h2>
<p>GThreadedSocketService — A threaded GSocketService</p>
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<a name="gio-GThreadedSocketService.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">                    <a class="link" href="gio-GThreadedSocketService.html#GThreadedSocketService" title="GThreadedSocketService">GThreadedSocketService</a>;
<a class="link" href="gio-GSocketService.html#GSocketService" title="GSocketService"><span class="returnvalue">GSocketService</span></a> *         <a class="link" href="gio-GThreadedSocketService.html#g-threaded-socket-service-new" title="g_threaded_socket_service_new ()">g_threaded_socket_service_new</a>  (<em class="parameter"><code><span class="type">int</span> max_threads</code></em>);
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<a name="gio-GThreadedSocketService.description"></a><h2>Description</h2>
<p>
A <a class="link" href="gio-GThreadedSocketService.html#GThreadedSocketService" title="GThreadedSocketService"><span class="type">GThreadedSocketService</span></a> is a simple subclass of <a class="link" href="gio-GSocketService.html#GSocketService" title="GSocketService"><span class="type">GSocketService</span></a>
that handles incoming connections by creating a worker thread and
dispatching the connection to it by emitting the ::run signal in
the new thread.
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<p>
The signal handler may perform blocking IO and need not return
until the connection is closed.
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<p>
The service is implemented using a thread pool, so there is a
limited amount of threads availible to serve incomming requests.
The service automatically stops the <a class="link" href="gio-GSocketService.html#GSocketService" title="GSocketService"><span class="type">GSocketService</span></a> from accepting
new connections when all threads are busy.
</p>
<p>
As with <a class="link" href="gio-GSocketService.html#GSocketService" title="GSocketService"><span class="type">GSocketService</span></a>, you may connect to <span class="type">"run"</span>,
or subclass and override the default handler.
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<a name="gio-GThreadedSocketService.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="GThreadedSocketService"></a><h3>GThreadedSocketService</h3>
<pre class="programlisting">typedef struct _GThreadedSocketService GThreadedSocketService;</pre>
<p>
A helper class for handling accepting incomming connections in the
glib mainloop and handling them in a thread.
</p>
<p class="since">Since 2.22</p>
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<div class="refsect2">
<a name="g-threaded-socket-service-new"></a><h3>g_threaded_socket_service_new ()</h3>
<pre class="programlisting"><a class="link" href="gio-GSocketService.html#GSocketService" title="GSocketService"><span class="returnvalue">GSocketService</span></a> *         g_threaded_socket_service_new  (<em class="parameter"><code><span class="type">int</span> max_threads</code></em>);</pre>
<p>
Creates a new <a class="link" href="gio-GThreadedSocketService.html#GThreadedSocketService" title="GThreadedSocketService"><span class="type">GThreadedSocketService</span></a> with no listeners. Listeners
must be added with <code class="function">g_socket_service_add_listeners()</code>.
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<td><p><span class="term"><em class="parameter"><code>max_threads</code></em> :</span></p></td>
<td>the maximal number of threads to execute concurrently
handling incoming clients, -1 means no limit</td>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a new <a class="link" href="gio-GSocketService.html#GSocketService" title="GSocketService"><span class="type">GSocketService</span></a>.</td>
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<p class="since">Since 2.22</p>
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<div class="refsect1">
<a name="gio-GThreadedSocketService.see-also"></a><h2>See Also</h2>
<a class="link" href="gio-GSocketService.html#GSocketService" title="GSocketService"><span class="type">GSocketService</span></a>.
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